Card-Battle

Card-Battle is a card game played in the Dojo (and in the Ninja Hideout). To get there, players need to go to the Dojo Courtyard, which is accessible via the map and enter through doors (if you are a Ninja, go to the Dojo Courtyard, hover your mouse over the protruding stone wall on the left, and click the door that will automatically appear to enter the Hideout).

On a human's first visit, they must talk to the Sensei. He will explain what to do, as well as giving them a starter pack.

According to the Belts Legend, belts are earned faster if players use earn your belts instead of playing on a mat. The belts rank from white belt to black belt (excluding the rank of ninja).Card-Battle Fire and Water are new ways to play card jitsu.Card Battle Snow could possibly come in November.

Since May 28, players could see their deck at the Dojo and Dojo Courtyard. They need to click on the 3 cards that are at the down-right angle of the screen.

Elite Members humans can now buy Card-Battle mats in the ninja catalog.

Playing Online
Once players have the Starter Pack from the Sensei, go to a mat, or talk to the Sensei and select Earn your belts (as mentioned before, earn your belts mode is recommended as you get new belts quicker doing it). If they use a mat, they will have to wait for another player to come and play with them, which might take a while. If no one comes to your mat, switch to a busier server, or a match can also be found in under 10 seconds by speaking to the Sensei via Earn your belts Mode.

The aim of the game is to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of Rock, Paper, Scissors.

Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they are revealed. Then the winner keeps the card to help make a set.

Remember that:


 * Fire beats Snow
 * Snow beats Water
 * Water beats Fire

However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round. Although there are lots of phenomena that can affect this, which explained in detail, later in the article.

Winning
There are two ways to win Card-Battle. First, players can have the same type of card (such as Snow, water or fire), but three in different colors, such as Red, Blue, Green, etc. Alternatively, you can have one of each card, in different colors. You can also see how to win by mousing over the question mark "?" in a game.

Actions
When players win a round, your penguin might perform an action. They are as follows:
 * Snow: The player's penguin hits the opponent with a snowball.
 * Water: The player's penguin hits the opponent with a water balloon.
 * Fire: The player's penguin squirts hot sauce at the other penguin's feet.
 * Power Cards: What power cards do is decided by which power card it is. (See List of Card-Jitsu Power Cards)

Cards

 * ''For a list of cards and its special effects see Card-Jitsu Cards.

Earning Belts
After playing a certain number of games, players are rewarded with a belt:
 * White Belt
 * Yellow Belt
 * Orange Belt
 * Green Belt
 * Blue Belt
 * Red Belt
 * Purple Belt
 * Brown Belt
 * Black Belt

Tips

 * Use Logic to try to beat your opponents. For example, if a player has one Fire-type and one Snow-type card, they would probably use a water-type card so you should use a snow type card. But if the person who is fighting with you is a high belt penguin, they know if they choose water and you choose snow you would win. So they choose Fire-type card to defeat your snow. This way it is better to choose a water-type card.
 * When fighting Sensei use Fire and Water back and forth to win easier. It won't always work but it will eventually. And if you do not have a water/fire card just use the same element you did last time, but don't use snow.
 * Most players of Card-Battle have developed "special techniques" to help them win almost every game. These tactics can vary from their starter card, to the last card, or which cards to playing a difficult situation.
 * Predicting your opponent's next move will help you greatly when playing Card-Battle. If they also predict your move, this is known as a "double-bluff", and can sometimes backfire onto you.
 * Typically you have a 1 and a half chance in winning a round. These chances increase under certain circumstances.
 * If you are a person with a high belt (brown, black etc.)and the person you're playing is or almost is the same belt as you,and you for example have two snow but no fire or water.It would be safe to pick a high snow because the other person thinks you will try to trick them,so they think it would be safe to pick water.
 * Most players try to win by getting a snow, fire, and water. Try to win by getting a three-of-a-kind.
 * A common method is to use 2 cards of a certain element. For an example, if they have 2 fire cards, they expect you to use water. You will have to use fire yourself. If you're the one tricking, double-fool them by using water.
 * A new power card will be out soon, as seen in a You decide! post on Human Mania ' s blog.
 * Pick high numbered cards so if you have the same element as the opponent, you can win, but pick a low numbered card when someone picks one of the three starter pack power cards.
 * One technique is the backwards technique. This technique works when your fighting high-belts and low.  It works by picking your highest card at the time.  Let's say it's snow.  Then you pick the card that would lose to that(water).  If they are the same color, move onto the next one(fire). If its the same color keep the cycle(snow water fire).  This sometimes works better for the belts in the middle(green, blue, red) better than high belts.

Trivia

 * This is the only Card-Battle game available to both Elite members and members.
 * There is a game called on Club Penguin called Card-Jitsu.